RPG Action Bar Kit
Configure hotbars, slots, layouts, and input for moment-to-moment play.
Explore the action bar on Fab ↗A small independent studio building practical Unreal Engine tools. Today, RPG systems. Tomorrow, more of what game creators need to build their worlds.
Configure hotbars, slots, layouts, and input for moment-to-moment play.
Explore the action bar on Fab ↗World map, minimap, waypoints, marker filters, and optional fog of war.
Explore maps on Fab ↗Give players reasons to explore, collect, and trade.
Explore loot and vendors on Fab ↗Persistent items, expandable bags, sorting, and 3D item inspection.
Explore inventory on Fab ↗
One kit for item storage and the action bar that puts usable items into play.
Explore the bundle on Fab ↗
A character sheet, equipment slots, and a live pawn preview, with starter Spine Armor for the included stock-body variants. Check the Fab listing for exact contents and compatibility.
Explore the kit on Fab ↗Our next focus is building out the UI ecosystem, with a full Gameplay Ability System planned as its gameplay foundation. Standalone Spine Armor is also being prepared.
See the planned roadmap ↗Every product has its own requirements, media, and included-content details on Fab. Check the listing before you buy.
Browse all six products ↗Our first priority is a connected BIS UI suite. The planned full Gameplay Ability System (GAS) would provide a foundation for later abilities and combat work. These are future products and integrations—not features included in today’s Action Bar, Inventory, or Character & Equipment purchases.
A common home for menus and navigation across the BIS suite. We currently hope to offer this one free; final scope and pricing are not set.
Planned GAS-based ability, attribute, and effect infrastructure before we build the deeper spellbook and combat integrations.
Player-facing ability selection and management, designed around the planned gameplay foundation.
Target selection and combat-facing UI, with gameplay integration scoped against the ability system.
Conversation and interaction flows for characters and objects in the game world.
Interfaces for tracking goals, quest state, and player progress.
Player communication and social UI, with any online service requirements to be defined before release.
The standalone set and individual pieces are being prepared for Fab. Each still needs its own package, fit, documentation, and media checks.
This is a direction of work, not a release schedule or promise of included features. Order, scope, pricing, and availability may change. See each live Fab listing for what is actually supplied today.
See the Action Bar and Inventory working in a live Unreal scene. Each Fab listing shows its own screenshots, previews, requirements, and included content so you can choose the right piece for your project.
Explore the integrated kit ↗We're a small independent studio building practical tools for Unreal Engine developers. Our first releases cover action bars, inventory, navigation, loot, vendors, and the connections between them.
Our long-term ambition is a hardware store for game development: a growing catalog of gameplay systems, character gear, 3D assets, and modular building pieces. We're building it one useful release at a time.
Explore six current RPG tools and integrated kits on Fab.
The RPG Character & Equipment Kit is live; check its Fab listing for supported bodies and exact contents.
We aim to add game-ready props and flexible building pieces over time.
Have an idea for an Unreal Engine plugin? Tell us what slows you down and what would make the job easier. We read suggestions when planning future tools, though sending an idea does not guarantee it will be built.
Need a system made for your game? Tell us what you have in mind. We review each request for fit and availability, then quote the work before any payment or production slot is reserved.
Describe the goal, key features, Unreal Engine version, timeline, and budget range.
We agree on scope, deliverables, price, timing, ownership, and support in writing.
Accept the proposal and pay the agreed deposit to schedule work. If we're full, you can ask to join the inquiry queue.
Commissioned work stays private and is not listed on Fab unless we separately agree with you in writing. Sending a brief is free and does not place an order. Open the starter brief below, then email it to the studio for a written quote.
Request a project quote →Fill in what you know, then copy the brief and email it to support.blackironspine@proton.me with the subject Hire BIS — Custom Unreal plugin inquiry. The email button uses your device's mail handler; if nothing opens, use the copy button and your usual email or webmail.
Like what we're building? A voluntary tip can help our small studio make more tools. Our paid products will always be the clearest way to support the work.
One-time, voluntary tips. Choose an amount that works for you; no membership or perks required.
Questions about a BIS product? Ask Ember first. If she cannot help, email our studio directly.
support.blackironspine@proton.me ↗