
RPG Action Bar: Plug & Play
Configure hotbars, slots, layouts, and input for moment-to-moment play.
Explore the action bar on Fab ↗Read the buyer guide →A small independent studio building practical Unreal Engine tools. Today, RPG systems. Tomorrow, more of what game creators need to build their worlds.
Start with what you need. Build from there.
Modular Unreal Engine 5 plugins you can use individually or combine as your project grows. Connect them to your own gameplay systems through documented Blueprint hooks and integration examples.

Configure hotbars, slots, layouts, and input for moment-to-moment play.
Explore the action bar on Fab ↗Read the buyer guide →
World map, minimap, waypoints, marker filters, and optional fog of war.
Explore maps on Fab ↗Read the buyer guide →
Available now: loot, vendors and economy with editable Blueprint examples for connecting your game’s inventory and wallet.
Explore loot and economy on Fab ↗Explore features and integration →Read the current buyer guide →
Persistent items, expandable bags, sorting, and 3D item inspection.
Explore inventory on Fab ↗Read the buyer guide →
One kit for item storage and the action bar that puts usable items into play.
Explore the bundle on Fab ↗Read the buyer guide →
A character sheet, equipment slots, and a live pawn preview, with starter Spine Armor for the included stock-body variants. Check the Fab listing for exact contents and compatibility.
Explore the kit on Fab ↗Read the buyer guide →
Configurable NPC conversations, local item handling and placement, custom item catalogs and inventory-provider hooks.
Explore dialogue on Fab ↗Read the buyer guide →Up next: the Combat System and Quest & Objective System, bringing us closer to the full BIS UI suite. The Draugr character collection and four Spine Armor offers are now available on Fab.
See the planned roadmap ↗Every product has its own requirements, media, and included-content details on Fab. Check the listing before you buy.
Browse all 15 available products ↗Juggernaut, Runecaller and Gravebinder: choose an individual rigged character or the collection. Product contents and engine requirements are detailed on each Fab listing. Cinematic advertisements do not represent included spells or gameplay systems.

A rigged undead warrior character for Unreal Engine. Explore the model, included content and compatibility on Fab.
Explore on Fab ↗
A rigged undead mage character for Unreal Engine. See the actual character assets and included examples on Fab.
Explore on Fab ↗
The rigged dark-fantasy Draugr collection. Compare the included characters and package requirements on Fab.
Explore on Fab ↗
A rigged undead caster character for Unreal Engine. Check the listing for its rig, materials and exact included content.
Explore on Fab ↗Choose the complete set or individual pieces, available now on Fab. Explore the buyer guides to find the right offer. Supply your own MetaHuman; check each guide for setup, included content and fit limitations.

Chest armor, leg armor and paired boots as three independently wearable MetaHuman Wardrobe items.
View Spine Armor Set on Fab ↗Read the Spine Armor Set buyer guide →
One MetaHuman Wardrobe item with cuirass and shoulder geometry. Leg armor and boots are separate offers.
View Spine Chest Armor on Fab ↗Read the Spine Chest Armor buyer guide →
Armored pants as one MetaHuman Wardrobe item. Chest armor and boots are separate offers.
View Spine Leg Armor on Fab ↗Read the Spine Leg Armor buyer guide →
Left and right boots paired in one MetaHuman Wardrobe item. Chest and leg armor are separate offers.
View Spine Armored Boots on Fab ↗Read the Spine Armored Boots buyer guide →Next up for Black Iron Spine: the Combat System and Quest & Objective System. Each brings us closer to the complete BIS UI suite—and that full suite is getting closer.
The next step in building out the BIS RPG systems: combat, designed to connect with the growing suite.
Bring quest tracking, objectives and player progress into the BIS experience.
A connected UI suite bringing the BIS systems together. We’re getting closer as the remaining pieces take shape.
Planned abilities and spellbook tools for the growing BIS UI suite.
Planned chat tools for the BIS UI suite.
Planned social tools for the BIS UI suite.
Planned group-finding tools for the BIS UI suite.
A planned menu system for the BIS UI suite.
Planned customization of UI colors, textures, panels and glass backgrounds, so you can shape the suite to your game’s visual style. Planned as the final piece; a free release is being considered. Pricing and final scope are not confirmed.
These are upcoming releases. Explore the live listings above for what’s available today; release dates and final contents will be announced as each product is ready.
Actual in-game UI · BIS UI demo · 21:10
Follow a narrated tour of action bars, interface settings, maps, equipment, inventory, loot, vendors, and dialogue in a live Unreal scene. Use fullscreen for a closer look at the settings.
The market shown is a local simulation. See each Fab listing for the features and content included with that product.
Watch on YouTube with chapters ↗We're a small independent studio building practical tools for Unreal Engine developers. Our first releases cover action bars, inventory, navigation, loot, vendors, and the connections between them.
Our long-term ambition is a hardware store for game development: a growing catalog of gameplay systems, character gear, 3D assets, and modular building pieces. We're building it one useful release at a time.
Explore seven available RPG tools and integrated kits on Fab.
The Draugr characters, Spine Armor and RPG Character & Equipment Kit are live. Check each listing for exact contents and compatibility.
We aim to add game-ready props and flexible building pieces over time.
Have an idea for an Unreal Engine plugin? Tell us what slows you down and what would make the job easier. We read suggestions when planning future tools, though sending an idea does not guarantee it will be built.
Need a system made for your game? Tell us what you have in mind. We review each request for fit and availability, then quote the work before any payment or production slot is reserved.
Describe the goal, key features, Unreal Engine version, timeline, and budget range.
We agree on scope, deliverables, price, timing, ownership, and support in writing.
Accept the proposal and pay the agreed deposit to schedule work. If we're full, you can ask to join the inquiry queue.
Commissioned work stays private and is not listed on Fab unless we separately agree with you in writing. Sending a brief is free and does not place an order. Open the starter brief below, then email it to the studio for a written quote.
Request a project quote →Fill in what you know, then copy the brief and email it to support.blackironspine@proton.me with the subject Hire BIS — Custom Unreal plugin inquiry. The email button uses your device's mail handler; if nothing opens, use the copy button and your usual email or webmail.
Like what we're building? A voluntary tip can help our small studio make more tools. Our paid products will always be the clearest way to support the work.
One-time, voluntary tips. Choose an amount that works for you; no membership or perks required.
Follow a practical Action Bar walkthrough: route slot requests, connect your own ability logic, and show cooldowns after accepted actions.
Read the Blueprint walkthrough →Questions about a BIS product? Ask Veyrah first. If she cannot help, email our studio directly.
support.blackironspine@proton.me ↗