BLACK IRON SPINE STUDIOS · VERSION 1.1 · UNREAL ENGINE 5.8 · WINDOWS

RPG Maps & Compass

Included examples

Enable Show Plugin Content in the Content Browser. Find the assets below, duplicate the examples into your own game Content to customize them, and follow the linked numbered hookups.

Region setup · Direct caller · Struct UI and native marker · Capture settings

AssetPlugin package
BP_RMC_BuyerRegion/RPGMapsCompass/RPGMapsCompass/Examples/BP_RMC_BuyerRegion
BP_RMC_BuyerCalibration/RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_BuyerCalibration
BP_RMC_BuyerCapture/RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_BuyerCapture
BP_RMC_DirectCaller/RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_DirectCaller
M_RMC_BuyerCalibrationSurface/RPGMapsCompass/RPGMapsCompass/Examples/Materials/M_RMC_BuyerCalibrationSurface
M_RMC_BuyerLandmark/RPGMapsCompass/RPGMapsCompass/Examples/Materials/M_RMC_BuyerLandmark
T_RMC_BuyerCalibration/RPGMapsCompass/RPGMapsCompass/Examples/Textures/T_RMC_BuyerCalibration
L_RMC_BuyerCalibration/RPGMapsCompass/RPGMapsCompass/Examples/Maps/L_RMC_BuyerCalibration
WBP_RMC_BuyerStructUI/RPGMapsCompass/RPGMapsCompass/Examples/UI/WBP_RMC_BuyerStructUI
BP_RMC_BuyerNativeMarker/RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_BuyerNativeMarker

The calibration map demonstrates bounds and authored map imagery. Your existing project supplies the player, controller, input, and finished HUD design. The struct widget exposes data adapters; it is not a completed gameplay interface.

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