BLACK IRON SPINE STUDIOS · VERSION 1.1 · UNREAL ENGINE 5.8 · WINDOWS

RPG Maps & Compass

C++ integration

Use your existing C++ game module

  1. Copy MapsBuyerCheckpoint.h into your game module’s Public folder and MapsBuyerCheckpoint.cpp into Private.
  2. Add Core, CoreUObject, Engine and RPGMapsCompass to that module’s dependencies. Compile the existing module.
  3. Create AMapsBuyerCheckpoint in your world and call Connect with the exact owning local controller. Show Failure and stop on false.
  4. Your input supplies a world destination and name to SetDestination. Retain its GUID through the sample; use its observer to refresh your UI.
  5. ReadView, ReadProgress and ReadSettings provide state or refusal. ApplySettings and SaveProgress provide separate disk receipts. Cancel and Disconnect route dismissal and scoped cleanup.

Read the complete native instructions · Header · Implementation

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